Justice League: A Better World
Lasso of Truth
Lasso of Truth used by Wonder Woman
Lasso of Truth [BODY 36, Charisma (Interrogation): 12, EV 15, Flash: 06, Hypnosis: 30, Iron will: 11, Mind probe (1): 11, Mind probe (2): 08, Obscure: 10, Sharpness (Mind probe): 12, Snare: 20, Speak with animals: 10, Bonuses & Limitations: The Lasso can vary at will between one and eleven APs of length – this can also be treated as a very limited, FC1 version of Stretching
EV only for certain types of attacks
Flash is Steady Illumination Only
Hypnosis has No Range, is its own AV as long as the subject touches the Lasso, and is limited to making the subject as truthful as possible
Iron Will requires that the lasso be wrapped around the subject, which prevents using the lasso to perform other actions and requires time
Iron Will also protects vs. Character Interaction based on falsehoods
Snare has no AV, using an applicable Weaponry Skill instead (-0 or -1 depending on house rules). Note that a fully Snared (DEX = 0) target can then be wrapped in the Lasso, using the Lasso’s BODY to hold the target.
Charisma and Mind Probe (1) can be Combined
Charisma and Mind Probe (1 both require the subject touching the Lasso
Mind Probe (2) is Always On, has a Range capped to 01, is limited to perceiving truths and has the Concealed Bonus.
Mind Probe (2) APs are limited by the APs of continuous time Wonder Woman has been in the presence of the person (1 AP of Mind Probe per AP of time, minus four – e.g. 6 APs of time activate 2 APs of Mind Probe)
Obscure only to reinforce the Concealed Bonus of Mind Probe (2)
Sharpness (Mind Probe) can only be used to defeat measures to conceal the truth, such as hypnotic suggestions or memory erasure