Typical Yellow Lantern

Typical Yellow Lanter or Sinestro Corps
DEX 5 STR 4 BODY 10 (4)
INT 4 WILL 15 MIND 6
INFL 5 AURA 6 SPIRIT 6
INIT 14 HP 35
SKILLS
Charisma: 4
ADVANTAGES
Insta-Change, Iron Nerves
CONNECTIONS
Yellow Lantern Corps (High)
DRAWBACKS
Catastrophic Irrational Attraction to causing Fear
Motivation: Power Lust
EQUIPMENT
YELLOW POWER RING [BODY: 15, BODY: 10, INT: 10, Comprehend Languages: 20, Flight: 40, Force Manipulation: 15, Invulnerability: 18, Detect Green Lanterns: 40, Omni-Power: 8, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4 (Each AP of Skin Armor activated reduces Force Manipulation by 1 AP), R#3 (On a failed reliability roll, the ring loses power and must be recharged through conflict with a Green Lantern ring.] All powers are Power Linked to Force Manipulation. Thus, any limitation that affects Force Manipulation affects all other powers as well.
sinestro_corps.jpg

Typical Yellow Lantern

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