Checkmate Knight

CHECKMATE KNIGHT
DEX: 6 STR: 3 BODY: 4
INT: 5 WILL: 4 MIND: 4
INFL: 4 AURA: 2 SPIRIT: 4
INITIATIVE: 19 HERO POINTS: 40 Source: Who’s Who
SKILLS: ( * Linked) Acrobatics: 6 * , Charisma: 4 * , Detective: 5 * , Martial Artist: 6 * , Medicine (First Aid): 5 * , Military Science: 5 * , Thief: 6 * , Vehicles: 6 * , Weaponry: 6 *
ADVANTAGES: Connections: Checkmate (High), US Intelligence (Low); Intensive Training; Iron Nerves; Lightning Reflexes; Scholar (criminology, espionage); Security Clearance (Low); Sharp Eye
DRAWBACKS: Secret Identity
EQUIPMENT: BATTLE SUIT [BODY: 7, EV: 7]
Comlink (Radio) [BODY: 1, Telepathy: 12] Limitation: Telepathy represents the Radio’s range.
GAUNTLETS [BODY: 4, EV: 4, Ammo: 7/3, R#: 3] Bonuses: The Gauntlet houses a .45 Automatic, a retractable knife and a knife gun. The second Ammo rating is for the knife gun.
Grappling Hook and Line [STR: 7, BODY: 2, R#: 2] The Line is 4 APs long.
HELMET [BODY: 4, Lightning: 4, Thermal Vision: 5, R#: 2] Limitations: Lightning has a Range of Touch.
M-16A1 Assault Rifle [BODY: 4, EV: 4, Ammo: 8, R#: 2]
Telescopic Lance [BODY: 6, EV: 5, R#: 2] The lance is similar to a policeman’s billy club, but can telescope to a length of 7 feet. It can be used as a melee weapon or a thrown weapon at either length.
Surveillance Binoculars [BODY: 3, Telescopic Vision: 10, Ultra Vision: 5, Super Hearing: 10, R#: 3]
5 AP ABCD Omni-Gadget
MOTIVATION: Seeking Justice
OCCUPATION: Covert agent
WEALTH: 4
NOTES: This was Checkmate’s first appearance as an organization. This particular Knight (Knight-Two) was fond of the Lance and did not, in the story, use the Assault Rifle or Binoculars. The stats represent a typical Knight, individuals may vary by 1 or 2 APs in some Attributes or Skills.

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Checkmate Knight

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