Justice League: A Better World
The Mecha-Godzilla was an abomination of a monster created by Japanese government scientist to protect their nations against enemies. They used it to try to stop the Justice Lords back in 1996 and was destroyed.
Dex: 03 Str: 23 Bod: 14 (32)
Int: 02 Wil: 04 Min: 04
Init: 007 HP: 030
Powers: Flight: 08, Force Field: 13, Growth: 18, Heat Vision: 14, Lightning: 12, Projectile Weapons: 12, Water Freedom: 05
Bonuses and Limitations:
Growth is Always On (figured into Attributes above)
Projectile Weapons can fire up to four “racks” at once, adding +1 AP for each extra rack
Force Field has no range, and Mechagodzilla can take no other actions when Force Field is in use
Projectile Weapons must be “reloaded” (Automatic Action for each rack) after each use.
Skills: Acrobatics: 05, Charisma (Intimidation): 10
Advantages: Iron Nerves, Lightning Reflexes, Misc: Mechagodzilla is a robot, with no need to eat, breathe, or sleep.
Connections: Green Apes (High)
Drawbacks: Strange Appearance, Uncertainty, Attack Vulnerability: -2 CS vs. Grappling attacks, Misc: Damage to Mechagodzilla must be repaired as if it were a Gadget.
Occupation: Robot Superweapon
Equipment: ARTIFICIAL SKIN [BODY 12, Chameleon: 12. Mechagodzilla first appears wearing this organic coating which served to make it exactly duplicate Godzilla’s appearance. Attacks directed on Mechagodzilla also attack this skin, and each RAP of damage the skin takes reduces its Chameleon power by the same amount.