Green Arrow Trick Arrows

Arrows used by Green Arrow and Arsenal, and now by The Huntress.

Green_Arrow_Arrows.jpg

DC Wikia Entry

The powers of a trick arrow replace the EV (Projectile Weapons power) of any bow they are used with, but not the AV (DEX or the Missile Weapons subskill). Trick arrows can only be used once before needing to be replaced. Trick arrows are heavier and clumsier than normal arrows and thus have a shorter range. Reduce the STR of bows by 1 AP to reflect this.
• Acetylene Torch Arrow [BODY: 1, Heat Vision: 8 (No AV, Lethal, Full Force, No Range), R#2]
• Acid Arrow [BODY: 1, Acid: 8 (No AV, Full Force, No Range), R#2]
• Aerated Polymer Arrow [BODY: 1, Webbing: 2 (No AV, Used to create a cushion only, adds APs to a falling character’s RV against falls), R#2]
• Anesthetic Arrow [BODY: 1, Sleep: 8 (No AV, Full Force, Gas Effect), R#2]
• Black Out Arrow [BODY: 1, Darkness: 8 (No AV, Full Force), R#2]
• Bola Arrow [BODY: 1, Snare: 8 (No AV, Snare Only, Full Force), R#2] Cannot be used to Multi-Attack.
• Boomerang Upgrade [Adds the Returns advantage to a trick arrow]
• Boxing Glove Arrow [BODY: 1, Projectile Weapons: 6 (No AV, Non-Lethal, No Range- Uses bow’s STR as Range)]
• Bug Arrow [BODY: 1, Radio Communications: 12, R#2]
• Cable/Grapple Arrow [BODY: 1, Snare: 6 (No AV, Full Force), R#2] Line is 5 APs long
• Crescent Blade Arrow [BODY: 1, Claws: 1 (Full Force, Adds to the bow’s STR)]
• Cryonic Arrow [BODY: 1, Ice Production: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
• Drill Arrow [BODY: 1, Digging: 9 (No AV), R#2] Lethal and Full Force if used to attack a living target.
• Electrical Arrow [BODY: 1, Lightning: 8 (No AV, Full Force, No Range), R#2]
• Explosive Arrow [BODY: 1, Bomb: 8 (No AV, Full Force), R#2]
• Extinguisher Arrow [BODY: 1, Fog: 4 (Can be used to extinguish fires, Full Force), R#2]
• Flare Arrow [BODY: 1, Flame Being: 6 (No AV, Lethal, Full Force), R#2]
• Flash Arrow [BODY: 1, Flash: 8 (No AV, Full Force), R#2]
• Glue Arrow [BODY: 1, Glue: 8 (No AV, Full Force), R#2] Only covers a 0 AP area or volume.
• Hacking Arrow [BODY: 1, Cybertelepathy: 7 (Bonus: 0 APs Range due to wireless capabilities), R#3]
• Handcuff Arrow [STR: 8, BODY: 1, R#2] STR is only used to hold targets.
• Incendiary Arrow [BODY: 1, Flame Project: 8 (No AV, Lethal, Full Force, Explosive Radius), R#2]
• Magnetic Upgrade [Added to Cable Arrow, increases the Snare to 8, but only snares metal. Added to other arrows, it removes the No AV limitation when attacking metal targets]
• Net Arrow [BODY: 1, Snare: 6 (No AV, Snare Only, Full Force), R#2] The net is 0 APs square (10’ by 10’). -1 CS when performing Multi-Attacks.
• Neural Scrambler Arrow [BODY: 1, Mind Blast: 8 (No AV, Full Force), R#2]
• Parachute Arrow [STR: 5, BODY: 1, Gliding: 5, R#2]
• Putty Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring rough textures. Reduce the Snare to 4 against smooth targets.]
• Rocket/Jet Upgrade [Adds Flight: 5 to any arrow] Reliability has to be rolled every phase the arrows flies. It starts at R#2 and increases by 1 every phase. A failed reliability roll indicates that the arrow is out of fuel and it falls useless to the ground.
• Scrambler Arrow [BODY: 1, Pulse: 8 (No AV, Full Force), R#2]
• Smoke Arrow [BODY: 1, Fog: 8 (Full Force), R#2]
• Sonic Arrow [BODY: 1, Sonic Beam: 8 (No AV, Full Force), R#2]
• Stun Arrow [BODY: 1, Stun: 8 (No AV, Full Force), R#2]
• Suction Cup Upgrade [Added to Cable Arrow, increases the Snare to 8 when snaring smooth textures. Reduce the Snare to 2 against rough targets.]
• Tear Gas Arrow [BODY: 1, Sensory Block: 6 (Gas Effect, Only affects vision, Full Force), R#2]
• Thermal Arrow [BODY: 1, Heat Vision: 8 (No AV, Full Force, Lethal, No Range), R#2]
• Tracker Arrow [BODY: 1, Radio Communications: 10 (Only used to send a tracking signal), R#2]
• Vibration Arrow [BODY: 1, Vibe: 8 (No AV, Full Force), R#2]

Green Arrow Trick Arrows

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