Batmans Equipment

Equipment used by the Batcave Team:
• Backup telescopic sticks (x2) [BODY 08, EV 03, Note : collapsed in his utility wristbands]
• Batarang w/Batline [BODY: 8, Strike: 2 (Diminishing, Half STR), Snare: 7 (No AV), Gliding: 2 (adds to STR to determine range), Returns] Line is 4 APs long.
• Batarangs (x4) [BODY 07, EV 03, Gliding: 02, Limitation: Gliding only to extend thrown distance, Advantage : Dart bonus, note : can tow a BODY 12, 4 APs long line]
• Batbola [BODY: 2, Snare: 4 (No AV, Snare Only)] A bola is 0 APs long.
BATCALL [BODY: 4, Animal Summoning: 13 (Bats only), R#3]
• Batcuffs [STR: 9, BODY: 9] STR is only used to hold targets.
BAT-GLIDER [STR: 3, BODY: 5, Flight: 2, Gliding: 8]
• Batgrapple with Batline [BODY: 6 (the gun’s BODY, not the line’s), Snare: 7 (No AV), Ammo: 1, R#3] Line is 4 APs long. Limitation: Snare can only be used to create a Swing Line]
• Bat-Pad [BODY: 2, Radio Communications: 11 (Allows Batman to operate a Split of the Batcomputer)]
BODY TASER [BODY 03, Lightning (No Range): 12, Ammo: 01]
• Cutting Torch [BODY: 2, Heat Vision: 9 (No Range- only good for a few inches), R#5]
• Escrima sticks (x2) [BODY 11, EV 03, Note : in dorsal sheaths]
• Explosive Batarang [BODY: 7, Gliding: 2, Bomb: 8]
• Flash Pellets [BODY: 1, Flash: 5, R#2]
• Flash-bang pellets (x4) [BODY 03, EV 02 (Area of effect 1 AP), Flash: 07 (Area of effect 2 APs), Sensory block (earring): 09, Note : all Powers are Combined, Grenade drawback, R#03]
• Infrared Flashlight & Bat-Goggles [BODY: 1, Thermal Vision: 12]
• Lock Picks [BODY: 1, Misc. Advantage: -1 CS to OV/RV of lockpicking attempts]
• Mace spray [BODY 03, Chemical attack: 04, Ammo: 04, Limitation : No Range (-1)]
• Military-Grade Taser [BODY 03, Snare: 05, Lightning: 08, Ammo: 01] Notes: Lightning has No Range, but can be used to attack a target that has been Snare.
• Miniature Camera [BODY: 1, Recall: 12 (Visual only), R#2] Range of 9 APs
• Mini-Digital or Micro-Cassette Recorder [BODY: 1, Recall: 12 (Audio only for up to 12 APs of time), R#2] Range of 4 APs
• Plastic Explosives [BODY: 3, Bomb: 8 (Full Force), R#3]
• Razorwings (x8) [BODY: 6, Claws: 1 (Diminishing, Half STR)] The attack power of this weapon represents throwing multiple weapons at a target. If attacking multiple targets, reduce the attack’s total EV by one for each target and apply the Multi-Attack modifiers.
• Rebreather [BODY: 1, Sealed Systems: 12 (Provides air only), R#2] Acts as a gas mask and provides air if underwater.
• Smoke Pellets [BODY: 1, Fog: 5 (Full Force), R#2]
• Stun gun [BODY 04, Lightning: 05, R#03, Limitation : Lighting has No Range]
• Tear Gas Pellets [BODY: 1, Sensory Block: 5 (Gas Effect, Full Force, Affects vision only), R#2]
• Tracking Signal [BODY: 1, Radio Communication: 10] Limitations: Radio Communication only allows for the signal’s location to be tracked.
• Tranqdarts [BODY: 1, Sleep: 5 (Gas Effect, Full Force), R#3]
UTILITY WRISTBANDS & CALFBANDS [BODY 06, Security system: 10, Bomb: 05, Limitation : Bomb is a self-destruct system. Security systems seem to vary – and do not always use the Bomb power as a countermeasure. Known example include triggering the Body Taser for a Lightning (no Range): 02 discharge, which doesn’t eat the Ammo of the Body Taser ; and a similar effect but with a Lightning (Area of effect 2 APs): 06 effect, which expends the Ammo rating of the Body Taser].

Batmans Equipment

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