Guy Gardner

Guy Gardner/Warrior

Description:

Warrior
(Vuldarian Version)
Dex: 09 Str: 14 Bod: 14
Int: 05 Wil: 18 Min: 06
Inf: 08 Aur: 08 Spi: 08
Init: 024 HP: 070
Powers: Energy Absorption: 14, Energy Blast: 00, Flight: 12, Invulnerability: 14, Recall: 18 (Vuldarian memories), Regeneration: 04, Omni-Arm: 20, Growth: 02, Skin Armor: 08, Power Reserve (Energy blast): 14, Sealed Systems: 18.
Bonuses and Limitations:
Energy Absorption is used to power Power Reserve (which starts at 0 APs, etc.). Energy Blast may be of any type of energy (cold, heat, etc.) but may only be used to create blasts of the same type of energy that fueled Power Reserve. Energy Absorption does not actually prevent damage (however, when it could have prevented damage, the APs of energy that damaged Guy are put into Power Reserve).  
Skin Armor: Skin Armor is Not Always On. Whenever Guy is hit by a physical, non-energy attack which scores positive RAPs, Guy may activate a number of APs of Skin Armor equal to the minimum of (damage actually taken plus 2 APs). Thus, if Last Ditch Defense is used to absorb all the damage, Guy may only use 2 APs of Skin Armor. Once activated, each AP of Skin Armor stays activated throughout the fight. Thus, it would take a minimum of four physical non-energy positive RAPs attacks to activate all 8 APs, since each such activates 2 APs. Guy may also attempt to activate Skin Armor in times of need; to do so, he must roll dice.
Skills: Acrobatics: 04, Martial Arts: 08, Military Science: 04, Vehicles: 05, Weaponry: 06
Advantages: Iron Nerves, Lightning Reflexes, Extensive HQ (Warriors Bar), Scholar (athletics)
Connections: Green Lantern Corps (High), Justice League International (High), Justice League America (High), Hal Jordan (Low), General Glory (Low), Warriors (High)
Drawbacks: Public Identity, Minor Rage, Power Loss Vulnerability (overexerting his powers (i.e., using them constantly for days on end) can cause his powers to stop working. However, when he was “killed” by Major Force, (and thus used his Invulnerability), his powers were jump-started into working again.), Altered Biology (Inhuman), Strange Appearance, Public Identity
Motivation: Thrill of Adventure
Occupation: Warrior
Resources {or Wealth}: 006

Security Level: Delta
Justice Lords Equipment

Bio:

“I’m the real deal, babe!”

In 2003 during the event known as Sinestro Corp War Guy Gardner allied with Sinestro as part of the Yellow Lantern Corps against the Green Lantern Corps but then opposed him and allied with the Justice Lords. Guy kept the Yellow Power Ring. Guy Gardner and Ice ate both members of the Justice Reserve and are in an on and off relationship.

2009: Lord Green Lantern reported that Guy Gardner was called to Oa by the Guardians of the Universe. When he comes back the Apokolips Invasion is over. “You wait until I was away to throw a party!” He was assigned a lot of reconstruction tasks with other Justice Reserve members.

2009: On a mission near planet Rann, Guy Gardner is ambushed by the Yellow Lantern Corps and Sinestro who chops Guy’s right arm and takes back his ring. Guy is left for dead but is rescued by Hal Jordan and is taken back to Earth.

Guy Gardner jumpstarted his genetic makeup as a “Vuldarian”:http://dc.wikia.com/wiki/Vuldarians showing that his ancestors are of that race. When activated, his new powers make him re-grow the missing arm that Sinestro had rip from his body.

Metahuman Treat Rating: D1

Player: Joshua
JLSp.38
DC HEROES RPG 3rd Edition p.163
DC Wikia entry

Guy Gardner

Justice League: A Better World Galero