Eradicator

No Alter Ego

Description:

ERADICATOR (humanoid form)
DEX: 12 STR: 25 BODY: 20
INT: 8 WILL: 9 MIND: 8
INFL: 9 AURA: 4 SPIRIT: 6
INITIATIVE: 39 HERO POINTS: 150 Source: Who’s Who
POWERS: Directional Hearing: 8, Dispersal: 15, Energy Blast: 15, Extended Hearing: 8, Flight: 27, Heat Vision: 15, Hypnotism: 13, Lightning: 13, Matter Manipulation: 20, Sealed Systems: 25, Solar Sustenance: 25, Super Hearing: 8, Superspeed: 10, Telekinesis: 20, Telepathy: 9, Telescopic Vision: 13, Thermal Vision: 13, X-Ray Vision: 13
SKILLS: Gadgetry: 13, Scientist: 13
BONUSES: Eradicator receives a -2 Column Shift bonus to the RV whenever he makes any attack against a Kryptonian; Telepathy can be used to establish a permanent “mind link” with any Kryptonian, allowing both linked characters to know where the other is and what he is thinking. This mind link is temporarily disrupted by strong magnetic fields
LIMITATIONS: Hypnotism has No Range
ADVANTAGES: Area Knowledge (Krypton); Genius; Iron Nerves; Scholar (Kryptonian history)
DRAWBACKS: Catastrophic Irrational Attraction to remaking Krypton
ALTER EGO: None
MOTIVATION: Power Lust
OCCUPATION: N/A
WEALTH: N/A
NOTES:

Bio:

The Eradicator is a machine of Krypton origin created to preserve the kryptonian race. When Superman is badly damaged and is the moment to turn the tables against him a new entity arise to take his place and protect his legacy. This happened during his fight with Doomsday a few years back. Erradicator stays hidden in the Fortress of Solitude waiting for his orders. He does the same work as the old Superman Robots, serving as backup when needed, but almost all the time he is the butler or guardian of the Fortress.

2015-12-02_02.39.55.jpg
ERADICATOR (artifact)
DEX: 0 STR: 0 BODY: 20
INT: 8 WILL: 9 MIND: 8
INFL: 9 AURA: 4 SPIRIT: 6
INITIATIVE: 17 HERO POINTS: 0 Source: Who’s Who (edited)
POWERS: Bomb: 15, Energy Blast: 15, Force Field: 20, Hypnotism: 13, Illusion: 15, Matter Manipulation: 20, Mind Probe: 15, Mutation: 15, Power Reserve: 15, Remote Sensing: 50, Suspension: 30, Telekinesis: 20, Telepathy: 9, Teleportation: 50
SKILLS: Gadgetry: 13, Scientist: 13
BONUSES: The Eradicator receives a -2 Column Shift bonus to the RV whenever it makes any attack against a Kryptonian; Telepathy can be used to establish a permanent “mind link” with any Kryptonian, allowing both it and the character to know where the other is and what he is thinking. This mind link is temporarily disrupted in strong magnetic fields.
LIMITATIONS: Hypnotism has no Range.
ADVANTAGES: Area Knowledge (Krypton); Genius; Iron Nerves; Scholar (Kryptonian history)
DRAWBACKS: Catastrophic Irrational Attraction to remaking Krypton
ALTER EGO: N/A
MOTIVATION: Power Lust
OCCUPATION: Artifact
WEALTH: N/A
NOTES: Since it is sentient, I have chosen to list the Eradicator device as a character.

The Erradicator has tried in more than a few occasions to control Superman and force him to become a full kryptonian dictator. His new form is restricted to only use his powers inside the Fortress of Solitude and to protect the " kryptonian family ".

Metahuman Treat Rating: D2

DC HEROES RPG 3rd Edition p.170
DC Wikia Entry

Eradicator

Justice League: A Better World Galero