Black Hand

William Hand

Description:

Black Hand
Dex: 06 Str: 03 Bod: 05
Int: 09 Wil: 04 Min: 04
Inf: 04 Aur: 03 Spi: 03
Init: 019 HP: 060
Powers: Recall: 15
Skills: Gadgetry: 06, Scientist: 06, Vehicles (land): 04
Advantages: Scholar (crime, old maxims and clichés), Stroke of Genius (Power Rod)
Connections: Underworld (High)
Drawbacks: MIA to flamboyant crimes, MPI (obsessive compulsive about his foes)
Motivation: Thrill
Occupation: Criminal
Resources {or Wealth}: 006
Equipment: Power Rod [BODY 06, Energy absorption (Green Lantern energy): 20, Force manipulation: 10, Omni-Power: 12, Power reserve (Force manipulation): 14, Limitation : Energy absorption feeds Power Reserve ; Power Reserve and Force manipulation drop to 0 after 8 Phases of Force Manipulation use without absorption of Green Lantern energy ; Omni-Power can only be used with a number of APs equal to half the current APs of Force Manipulation (as enhanced by Power Reserve) (-2)].

Black Hand’s book
While Hand gains little benefit from his own book (he knows what’s inside), a lesser criminal would probably find this sum of Hand’s knowledge extremely useful. The book’s stats are [BODY 02 /INT/ 07 /WIL/ 07, Limitation : /INT/ and /WIL/ only when committing a crime]. You have to own the book (or have 14+ APs of Recall to commit it to memory) to benefit from it.

Bio:

Black Hand (real name, William Hand) is a supervillain and an enemy of Green Lantern Hal Jordan. He uses a device that allows him to drain the powers of a Green Lantern Ring, and use them for himself. Having trained himself extensively, he is a criminal mastermind who keeps an extensive journal of all of his methods on his person to refer to instantly at any point. He has a fondness for incorporating the themes of old clichés into his work.

Black Hand was lobotomized and placed in Arkham Asylum in 2004.

Metahuman Treat Rating: D3

DC Wikia Entry

Black Hand

Justice League: A Better World Galero